About the studio

Spaces of Play UG (haftungsbeschränkt) is an independent game studio based in Berlin, Germany. Its members Mattias Ljungström, Marek Plichta and Andreas Zecher initially met in University, before parting ways for a few years. In 2010 they reunited to make the highly regarded puzzle game Spirits.

We aim to close the gap between stunning visual worlds and experimental game play. We believe that relying on programmer art just means prototyping in the dark. Instead, graphics and mechanics should be developed side by side. We are currently working on Future Unfolding, which has received funding from Indie Fund + Friends, as well as from the MEDIA Programme of the European Union and Medienboard Berlin-Brandenburg.

For more information on Future Unfolding please see our press kit.

Team

Team Photo courtesy of Julian Dasgupta

Marek Plichta (@plichta) is the Game Designer and Art Director of Future Unfolding, as well as of award-winning games Spirits and Ordnungswissenschaft. He taught Game Design at the University of Applied Sciences in Potsdam, Germany and Interface Design at the Designschool Schwerin, Germany. Marek loves experimental media, doing partner acrobatics, and eating delicious fruits in countries far away.

Andreas Zecher (@andreaszecher) is responsible for Business Development and PR at Spaces of Play. He runs Promoter, a press tracking service for game developers. His educational game series Understanding Games has become a popular primer for Game Design students. He also works as a web developer and designed sites for indie games like N++, MirrorMoon EP or Johann Sebastian Joust. He lives and works in Stockholm, Sweden, where in June it never gets dark.

Mattias Ljungström (@maljx) is the Game Designer and Lead Developer of Future Unfolding and Spirits. He has a long background in Mobile, Console and PC game development. He has worked with San Francisco-based game studio Smule Inc to create graphics and visual interactions for iOS apps such as the Ocarina and Magic Piano. Previously, he was an assistant professor in Game Design and Advanced Media at the University of Applied Science in Potsdam.