Basic facts

Developer
Spaces of Play
Based in Berlin, Germany

Game website
spacesofplay.com/spirits

Available on
Steam PC, Mac and Linux
Mac App Store Mac
iOS App Store iPad & iPhone (Universal)


Description

Autumn is coming. Leaves fall, and spirits rise from the fallen leaves to begin their journey home. Guide them by changing how the wind blows or by rebuilding the ground. Each spirit can be sacrificed to perform one of four actions – build a bridge of leaves, create a blowing cloud, dig tunnels, or block wind currents in an area. Use your actions wisely or you will run out of spirits. In each level it's up to you to find your own creative solution on how to get the spirits to the goal.

New versions for PC and Linux

Spirits has been faithfully ported to PC and Linux by Tim Ambrogi of Final Form Games, developer of neo-classical top-down shooter Jamestown. The computer versions of Spirits offer beautifully redrawn hi-res graphics up to 2560x1440 pixels.


Features

  • Play through 46 beautiful hand-drawn levels in a poetic game world
  • Influence a highly dynamic wind system and dig through destructible level geometry to help the spirits find their way to the swirl
  • Collect hard-to-reach plants and find the perfect solution to each level
  • Stunning illumination effects meet thousand and one particles
  • Includes new levels designed by #1 player Pyjamads
  • Orchestral music and sound effects by IGF-nominee Martin Straka
  • Steam Play, Steam Achievements and synching via Steam Cloud
  • Multi-touch trackpad and OSX Lion support (Mac)

Trailer by Kert Gartner


Screenshots PC/Mac/Linux

Spirits Screenshot
Spirits Screenshot
Spirits Screenshot
Spirits Screenshot
Spirits Screenshot
Spirits Screenshot
Spirits Screenshot
Spirits Screenshot

Screenshots iPad

Spirits Screenshot
Spirits Screenshot
Spirits Screenshot
Spirits Screenshot
Spirits Screenshot
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Spirits Screenshot
Spirits Screenshot

Screenshots iPhone

Spirits Screenshot
Spirits Screenshot
Spirits Screenshot
Spirits Screenshot

Title Screen

Spirits Character and Logo
Spirits Falling

App Icon

App Icon

Team

Portrait Mattias Ljungström
Mattias Ljungström
Game Design, Level Design, Code
Portrait Marek Plichta
Marek Plichta
Game Design, Level Design, Art Direction
Portrait Martin Straka
Martin Straka
Music, Sound Design
Portrait Andreas Zecher
Andreas Zecher
Promotion, Web Development, Level Design

Awards and Recognition

  • “Winner of the IndieCade Best Aesthetics Award” Culver City, California, USA – 2010
  • “IGF Best Mobile Game – Honorable Mention” San Francisco, USA – 2011
  • “Indie Game Challenge Finalist” Las Vegas, USA – 2011
  • “Sense of Wonder Night Selection” Tokyo, Japan – 2010
  • “Dutch Game Awards – Best Euro Indie Finalist” Utrecht, The Netherlands – 2011
  • “German Computer Game Award – Best Mobile Game Finalist” Munich, Germany – 2011

Selected reviews

“Art so beautiful it could have been lifted from a Miyazaki movie.”
Kyle VanHemert, wired.com

“Where Spirits really innovates is in its look and feel. When the wind physics start to do their thing, the experience is pretty magical.”
Mike Schramm, engadget.com

“There are a number of titles out there that really ooze that special 'indie magic', and Spirits is one of them.”
Blake Patterson, toucharcade.com

“Princess Mononoke meets Lemmings.”
Anthony Carboni, Bytejacker

“An inspiring title that through artistic flair, innovative wind physics and particle effects creates an intricate world that is a pleasure to visit every time.”
Ben Briggs, 148apps.com

“There is so much attention to detail in this game that once you have finished it you will want to play it all over again.”
Filip Visnjic, creativeapplications.net